//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Sat Mar 12 02:31:30 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   17        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   21        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float   xy
// TEXCOORD                 8   xyz         8     NONE   float   xyz
// TEXCOORD                10   xyzw        9     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xy
dcl_input_ps linear v8.xyz
dcl_input_ps linear v9.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 10
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
dp2 r0.z, v9.xyxx, v9.xyxx
rsq r0.z, r0.z
max r0.z, r0.z, l(0.001000)
mul r0.zw, r0.zzzz, v9.xxxy
dp2 r1.w, v9.zwzz, v9.zwzz
rsq r1.w, r1.w
max r1.w, r1.w, l(0.001000)
mul r2.xy, r1.wwww, v9.zwzz
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.zw, v2.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t14.zxyw, s2
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
max r6.x, r1.w, l(0.000010)
rcp r1.w, r6.x
mul r4.xyz, r1.wwww, r4.xyzx
mul r1.w, r2.w, r2.w
mul r1.w, r1.w, l(0.160000)
mul r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mad r2.w, r4.w, v7.x, l(-0.00392156979)
mul_sat r2.w, r2.w, l(51.000114)
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  add r6.zw, v3.xxxy, v3.xxxy
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.zwzz, t15.xyzw, s2
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r6.zwzz, t16.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r9.x, r0.zwzz, r8.xyxx
  dp2 r9.y, r2.xyxx, r8.xyxx
  sample_indexable(texture2d)(float,float,float,float) r6.zw, r6.zwzz, t17.yzxw, s2
  mov r9.z, r8.z
  dp3 r3.w, r9.xyzx, r9.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r4.w, r3.w
  mul r6.w, r6.w, r6.w
  add r3.w, -r6.x, r3.w
  mad r6.x, r2.w, r3.w, r6.x
  mad r8.xyz, r9.xyzx, r4.wwww, -r4.xyzx
  mad r4.xyz, r2.wwww, r8.xyzx, r4.xyzx
  mad r7.xyz, r7.xyzx, l(0.898742855, 0.898742855, 0.898742855, 0.000000), -r3.xyzx
  mad r3.xyz, r2.wwww, r7.xyzx, r3.xyzx
  add r3.w, -r2.z, r6.z
  mad r2.z, r2.w, r3.w, r2.z
  add r3.w, -r5.x, l(1.000000)
  mad r5.x, r2.w, r3.w, r5.x
  mad r3.w, r6.w, l(0.160000), -r1.w
  mad r1.w, r2.w, r3.w, r1.w
endif
add r2.w, v7.y, l(-0.0392156988)
mul_sat r2.w, r2.w, l(3.22392416)
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  mul r6.zw, v3.xxxy, l(0.000000, 0.000000, 6.000000, 6.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.zwzz, t19.xyzw, s2
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r6.zwzz, t20.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r9.x, r0.zwzz, r8.xyxx
  dp2 r9.y, r2.xyxx, r8.xyxx
  sample_indexable(texture2d)(float,float,float,float) r0.zw, r6.zwzz, t21.yzxw, s2
  mov r9.z, r8.z
  dp3 r2.x, r9.xyzx, r9.xyzx
  sqrt r2.x, r2.x
  max r2.x, r2.x, l(0.000010)
  rcp r2.y, r2.x
  mul r0.w, r0.w, r0.w
  add r2.x, -r6.x, r2.x
  mad r6.x, r2.w, r2.x, r6.x
  mad r8.xyz, r9.xyzx, r2.yyyy, -r4.xyzx
  mad r4.xyz, r2.wwww, r8.xyzx, r4.xyzx
  mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
  mad r3.xyz, r2.wwww, r7.xyzx, r3.xyzx
  add r0.z, -r2.z, r0.z
  mad r2.z, r2.w, r0.z, r2.z
  add r0.z, -r5.x, l(1.000000)
  mad r5.x, r2.w, r0.z, r5.x
  mad r0.z, r0.w, l(0.160000), -r1.w
  mad r1.w, r2.w, r0.z, r1.w
endif
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r2.xyw, r0.zzzz, v5.xyxz
dp3 r0.z, v6.xyzx, v6.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, v6.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r7.xyz, r7.xyzx, r4.yyyy
mad r2.xyw, r4.xxxx, r2.xyxw, r7.xyxz
mad r2.xyw, r4.zzzz, r1.xyxz, r2.xyxw
dp3 r0.z, r2.xywx, r2.xywx
rsq r0.z, r0.z
mul r2.xyw, r0.zzzz, r2.xyxw
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r6.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r6.xxxy
add r1.x, -r2.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.y, -r0.w, l(1.000000)
lt r0.w, r3.x, l(0.040450)
mul r1.x, r3.x, l(0.0773993805)
add r1.yz, r3.xxyx, l(0.000000, 0.055000, 0.055000, 0.000000)
mul r1.yz, r1.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r3.y, l(0.040450)
mul r1.y, r3.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r3.z, l(0.040450)
mul r1.z, r3.z, l(0.0773993805)
add r2.z, r3.z, l(0.055000)
mul r2.z, r2.z, l(0.947867334)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r1.y, r1.y, r1.z, r2.z
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.xxyx
mul r6.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r4.z, l(0.250000), r0.z
dp2 r6.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r4.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r5.z, r1.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v8.z|, l(0.000001)
div r0.zw, v8.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 191 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v1.3.16 on Sat Mar 12 02:31:30 2022
//
// cbuffer ConstBuf__modelData : register(b1)
// {
//
//   struct
//   {
//     uint lightGroupID;
//     uint modelFlags;
//     float lodFade;
//     float displacementBlend;
//     int turbulenceDataIdx;
//     int instanceOffset;
//     int characterFxIdx;
//     uint debugRenderChannel;
//     uint decayWriteOffset;
//     uint decayWriteMaxCount;
//     uint decayAtomicCounterIndex;
//     float modelAlpha;
//     float emissiveScale;
//     float desaturationScale;
//     float decayCoverageEstimation;
//     float3 quantScale;
//     float3 quantBias;
//   } resourceTables__modelData : packoffset(c0);
//
// }
//
// cbuffer ConstBuf__viewData : register(b3)
// {
//
//   struct
//   {
//     float4x4 view;
//     float4x4 invView;
//     float4x4 proj;
//     float4x4 invViewProjNoZReproj;
//     float4x4 viewProj;
//     float4x4 invViewProj;
//     float4x4 previousViewProj;
//     float4 prevLodEyePos;
//     float4 lodEyePos;
//     float4 viewDirDepthBias;
//     float3 eyePos;
//     float2 viewportSize;
//     float2 invViewportSize;
//     float4 mirrorPlaneWS;
//     float2 mirrorViewportSize;
//     float2 opaqueRefractionViewportSize;
//     float windTime;
//     float deltaTime;
//     float depthReprojectScale;
//     float depthReprojectBias;
//     uint shadowViewType;
//     float normalDepthBias;
//     float noNormalAA;
//     float noNormalFromAlpha;
//     float noOpaqueTransparency;
//     float translucentAmount;
//     uint framePhase;
//     float cameraAmbientExposure;
//     float fxExposure;
//     float fxAmbientExposure;
//     uint checkerboardPhase;
//     float sparkleIntensityScale;
//   } resourceTables__viewData : packoffset(c0);
//
// }
//
// SamplerState resourceTables__viewData__smpLowAniso_s : register(s2);
// Texture2D<float4> resourceTables__materialData.layer_0__diffuse : register(t11);
// Texture2D<float4> resourceTables__materialData.layer_0__normal : register(t12);
// Texture2D<float4> resourceTables__materialData.layer_0__gloss : register(t13);
// Texture2D<float4> resourceTables__materialData.layer_0__ao : register(t14);
// Texture2D<float4> resourceTables__materialData.layer_1__diffuse : register(t15);
// Texture2D<float4> resourceTables__materialData.layer_1__normal : register(t16);
// Texture2D<float4> resourceTables__materialData.layer_1__gloss : register(t17);
// Texture2D<float4> resourceTables__materialData.layer_2__diffuse : register(t19);
// Texture2D<float4> resourceTables__materialData.layer_2__normal : register(t20);
// Texture2D<float4> resourceTables__materialData.layer_2__gloss : register(t21);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   uint v1 : VERT_ID0,
//   float4 v2 : TEXCOORD0,
//   float2 v3 : TEXCOORD1,
//   float3 v4 : NORMAL0,
//   float3 v5 : TANGENT0,
//   float3 v6 : BINORMAL0,
//   float4 v7 : TEXCOORD5,
//   float4 v8 : TEXCOORD8,
//   float4 v9 : TEXCOORD10,
//   out float4 o0 : SV_Target0,
//   out float4 o1 : SV_Target1,
//   out float4 o2 : SV_Target2,
//   out float4 o3 : SV_Target3,
//   out float2 o4 : SV_Target4)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = resourceTables__viewData.invViewportSize.xy * v0.xy;
//   r0.xy = r0.xy * float2(2,-2) + float2(-1,1);
//   r0.z = dot(v4.xyz, v4.xyz);
//   r0.z = rsqrt(r0.z);
//   r1.xyz = v4.xyz * r0.zzz;
//   r0.z = dot(v9.xy, v9.xy);
//   r0.z = rsqrt(r0.z);
//   r0.z = max(0.00100000005, r0.z);
//   r0.zw = v9.xy * r0.zz;
//   r1.w = dot(v9.zw, v9.zw);
//   r1.w = rsqrt(r1.w);
//   r1.w = max(0.00100000005, r1.w);
//   r2.xy = v9.zw * r1.ww;
//   r3.xyz = resourceTables__materialData.layer_0__diffuse.Sample(resourceTables__viewData__smpLowAniso_s, v2.xy).xyz;
//   r4.xyz = cmp(r3.xyz < float3(0.00313080009,0.00313080009,0.00313080009));
//   r5.xyz = float3(12.9200001,12.9200001,12.9200001) * r3.xyz;
//   r3.xyz = log2(r3.xyz);
//   r3.xyz = float3(0.416666657,0.416666657,0.416666657) * r3.xyz;
//   r3.xyz = exp2(r3.xyz);
//   r3.xyz = r3.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
//   r3.xyz = r4.xyz ? r5.xyz : r3.xyz;
//   r4.xyzw = resourceTables__materialData.layer_0__normal.Sample(resourceTables__viewData__smpLowAniso_s, v2.xy).xyzw;
//   r4.xyz = r4.xyz * float3(2.00787401,2.00787401,2.00787401) + float3(-1.00787401,-1.00787401,-1.00787401);
//   r2.zw = resourceTables__materialData.layer_0__gloss.Sample(resourceTables__viewData__smpLowAniso_s, v2.xy).xw;
//   r5.x = resourceTables__materialData.layer_0__ao.Sample(resourceTables__viewData__smpLowAniso_s, v2.xy).z;
//   r1.w = dot(r4.xyz, r4.xyz);
//   r1.w = sqrt(r1.w);
//   r6.x = max(9.99999975e-006, r1.w);
//   r1.w = rcp(r6.x);
//   r4.xyz = r4.xyz * r1.www;
//   r1.w = r2.w * r2.w;
//   r1.w = 0.159999996 * r1.w;
//   r3.xyz = float3(0.99999994,0.99999994,0.99999994) * r3.xyz;
//   r2.w = r4.w * v7.x + -0.00392156979;
//   r2.w = saturate(51.0001144 * r2.w);
//   r3.w = cmp(0 < r2.w);
//   if (r3.w != 0) {
//     r6.zw = v3.xy + v3.xy;
//     r7.xyz = resourceTables__materialData.layer_1__diffuse.Sample(resourceTables__viewData__smpLowAniso_s, r6.zw).xyz;
//     r8.xyz = cmp(r7.xyz < float3(0.00313080009,0.00313080009,0.00313080009));
//     r9.xyz = float3(12.9200001,12.9200001,12.9200001) * r7.xyz;
//     r7.xyz = log2(r7.xyz);
//     r7.xyz = float3(0.416666657,0.416666657,0.416666657) * r7.xyz;
//     r7.xyz = exp2(r7.xyz);
//     r7.xyz = r7.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
//     r7.xyz = r8.xyz ? r9.xyz : r7.xyz;
//     r8.xyz = resourceTables__materialData.layer_1__normal.Sample(resourceTables__viewData__smpLowAniso_s, r6.zw).xyz;
//     r8.xyz = r8.xyz * float3(2.00787401,2.00787401,2.00787401) + float3(-1.00787401,-1.00787401,-1.00787401);
//     r9.x = dot(r0.zw, r8.xy);
//     r9.y = dot(r2.xy, r8.xy);
//     r6.zw = resourceTables__materialData.layer_1__gloss.Sample(resourceTables__viewData__smpLowAniso_s, r6.zw).xw;
//     r9.z = r8.z;
//     r3.w = dot(r9.xyz, r9.xyz);
//     r3.w = sqrt(r3.w);
//     r3.w = max(9.99999975e-006, r3.w);
//     r4.w = rcp(r3.w);
//     r6.w = r6.w * r6.w;
//     r3.w = r3.w + -r6.x;
//     r6.x = r2.w * r3.w + r6.x;
//     r8.xyz = r9.xyz * r4.www + -r4.xyz;
//     r4.xyz = r2.www * r8.xyz + r4.xyz;
//     r7.xyz = r7.xyz * float3(0.898742855,0.898742855,0.898742855) + -r3.xyz;
//     r3.xyz = r2.www * r7.xyz + r3.xyz;
//     r3.w = r6.z + -r2.z;
//     r2.z = r2.w * r3.w + r2.z;
//     r3.w = 1 + -r5.x;
//     r5.x = r2.w * r3.w + r5.x;
//     r3.w = r6.w * 0.159999996 + -r1.w;
//     r1.w = r2.w * r3.w + r1.w;
//   }
//   r2.w = -0.0392156988 + v7.y;
//   r2.w = saturate(3.22392416 * r2.w);
//   r3.w = cmp(0 < r2.w);
//   if (r3.w != 0) {
//     r6.zw = float2(6,6) * v3.xy;
//     r7.xyz = resourceTables__materialData.layer_2__diffuse.Sample(resourceTables__viewData__smpLowAniso_s, r6.zw).xyz;
//     r8.xyz = cmp(r7.xyz < float3(0.00313080009,0.00313080009,0.00313080009));
//     r9.xyz = float3(12.9200001,12.9200001,12.9200001) * r7.xyz;
//     r7.xyz = log2(r7.xyz);
//     r7.xyz = float3(0.416666657,0.416666657,0.416666657) * r7.xyz;
//     r7.xyz = exp2(r7.xyz);
//     r7.xyz = r7.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
//     r7.xyz = r8.xyz ? r9.xyz : r7.xyz;
//     r8.xyz = resourceTables__materialData.layer_2__normal.Sample(resourceTables__viewData__smpLowAniso_s, r6.zw).xyz;
//     r8.xyz = r8.xyz * float3(2.00787401,2.00787401,2.00787401) + float3(-1.00787401,-1.00787401,-1.00787401);
//     r9.x = dot(r0.zw, r8.xy);
//     r9.y = dot(r2.xy, r8.xy);
//     r0.zw = resourceTables__materialData.layer_2__gloss.Sample(resourceTables__viewData__smpLowAniso_s, r6.zw).xw;
//     r9.z = r8.z;
//     r2.x = dot(r9.xyz, r9.xyz);
//     r2.x = sqrt(r2.x);
//     r2.x = max(9.99999975e-006, r2.x);
//     r2.y = rcp(r2.x);
//     r0.w = r0.w * r0.w;
//     r2.x = r2.x + -r6.x;
//     r6.x = r2.w * r2.x + r6.x;
//     r8.xyz = r9.xyz * r2.yyy + -r4.xyz;
//     r4.xyz = r2.www * r8.xyz + r4.xyz;
//     r7.xyz = r7.xyz * float3(0.99999994,0.99999994,0.99999994) + -r3.xyz;
//     r3.xyz = r2.www * r7.xyz + r3.xyz;
//     r0.z = r0.z + -r2.z;
//     r2.z = r2.w * r0.z + r2.z;
//     r0.z = 1 + -r5.x;
//     r5.x = r2.w * r0.z + r5.x;
//     r0.z = r0.w * 0.159999996 + -r1.w;
//     r1.w = r2.w * r0.z + r1.w;
//   }
//   r0.z = dot(v5.xyz, v5.xyz);
//   r0.z = rsqrt(r0.z);
//   r2.xyw = v5.xyz * r0.zzz;
//   r0.z = dot(v6.xyz, v6.xyz);
//   r0.z = rsqrt(r0.z);
//   r7.xyz = v6.xyz * r0.zzz;
//   r0.z = dot(r4.xyz, r4.xyz);
//   r0.z = rsqrt(r0.z);
//   r4.xyz = r4.xyz * r0.zzz;
//   r7.xyz = r4.yyy * r7.xyz;
//   r2.xyw = r4.xxx * r2.xyw + r7.xyz;
//   r2.xyw = r4.zzz * r1.xyz + r2.xyw;
//   r0.z = dot(r2.xyw, r2.xyw);
//   r0.z = rsqrt(r0.z);
//   r2.xyw = r2.xyw * r0.zzz;
//   r0.z = cmp(0 != resourceTables__viewData.noNormalAA);
//   r4.xyz = ddx_fine(r1.xyz);
//   r1.xyz = ddy_fine(r1.xyz);
//   r0.w = dot(r4.xyz, r4.xyz);
//   r1.x = dot(r1.xyz, r1.xyz);
//   r0.w = r1.x + r0.w;
//   r6.y = min(0.300000012, r0.w);
//   r0.zw = r0.zz ? float2(1,0) : r6.xy;
//   r1.x = 1 + -r2.z;
//   r1.x = r1.x * r1.x;
//   r1.y = max(0.600000024, r0.z);
//   r1.y = r1.y * -0.527634978 + 0.520717978;
//   r1.y = max(0, r1.y);
//   r1.x = r1.x * r1.x + r1.y;
//   r0.w = r1.x + r0.w;
//   r0.w = sqrt(r0.w);
//   r0.w = min(1, r0.w);
//   r0.w = max(0.00100000005, r0.w);
//   r0.w = sqrt(r0.w);
//   r5.y = 1 + -r0.w;
//   r0.w = cmp(r3.x < 0.0404499993);
//   r1.x = 0.0773993805 * r3.x;
//   r1.yz = float2(0.0549999997,0.0549999997) + r3.xy;
//   r1.yz = float2(0.947867334,0.947867334) * r1.yz;
//   r1.y = log2(r1.y);
//   r1.y = 2.4000001 * r1.y;
//   r1.y = exp2(r1.y);
//   r0.w = r0.w ? r1.x : r1.y;
//   r1.x = cmp(r3.y < 0.0404499993);
//   r1.y = 0.0773993805 * r3.y;
//   r1.z = log2(r1.z);
//   r1.z = 2.4000001 * r1.z;
//   r1.z = exp2(r1.z);
//   r1.x = r1.x ? r1.y : r1.z;
//   r1.y = cmp(r3.z < 0.0404499993);
//   r1.z = 0.0773993805 * r3.z;
//   r2.z = 0.0549999997 + r3.z;
//   r2.z = 0.947867334 * r2.z;
//   r2.z = log2(r2.z);
//   r2.z = 2.4000001 * r2.z;
//   r2.z = exp2(r2.z);
//   r1.y = r1.y ? r1.z : r2.z;
//   r1.z = 8 & (int10)resourceTables__modelData.modelFlags;
//   r0.z = -0.949999988 + r0.z;
//   o1.w = 20 * r0.z;
//   r3.xy = (uint2)v0.xy;
//   r4.xw = sqrt(r0.ww);
//   r4.yz = sqrt(r1.xy);
//   r6.xyz = float3(0.25,0.5,-0.25) * r4.xyw;
//   r0.zw = r6.xz + r6.yy;
//   r6.x = r4.z * 0.25 + r0.z;
//   r6.y = dot(r4.wz, float2(0.5,-0.5));
//   r6.z = r4.z * -0.25 + r0.w;
//   r0.zw = (int2)r3.xy & int2(1,1);
//   r0.z = cmp((int)r0.w != (int)r0.z);
//   r0.zw = r0.zz ? r6.xy : r6.xz;
//   o0.xy = float2(0,0.498039216) + r0.zw;
//   r0.z = 6.25 * r1.w;
//   o0.w = sqrt(r0.z);
//   o1.xyz = r2.xyw * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
//   r5.z = r1.z ? 0.0980392247 : 0.0941176564;
//   r0.z = max(9.99999997e-007, abs(v8.z));
//   r0.zw = v8.xy / r0.zz;
//   o4.xy = r0.xy + -r0.zw;
//   o0.z = 0;
//   r5.w = 0;
//   o2.xyzw = r5.xwyz;
//   o3.xyzw = float4(0,0,0,0);
//   return;
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// F:\GamesSTEAM\steamapps\common\GodOfWar\ShaderFixes\00eb2e9ba6ef64c7-ps_replace.txt(71,47): error X3000: syntax error: unexpected token '.'
/////////////////////////////////////////////////////////////////////////////
